CFGs:

DKCNeckyProjectile.cfg : Auto Palette Assignment
DKCNeckyProjectileMA.cfg : Manual Palette assignment
DKCNeckyProjectileNA.cfg : No Palette assignment

Constants:
In the ".asm" file you can change this:

    !BounceSpeed = $C0

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:

    !HitSFX = $53
    !HitAddr = $1DFC|!addr

Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

        VVVV: Color Themes

Extra Byte 2:
    Format: RRRR XXXX
        RRRR: Time used between each angle change.
        XXXX: X Speed

Extra Byte 3:
    Format: YYYY ---M
        YYYY: Y Speed
        M: 
            0 => With Gravity and Bounce
            1 => Lineal Movement
